Licence
One licence covers every item in the catalogue, bought on its own or as part of any selection. There are no Standard or Extended tiers to choose between.
The short version
Is the asset a component of your product, or is it the product? Component is fine.
That is the same summary shown on every item page. The rest of this page is the agreement behind it, and where the two could be read differently the clauses below are what applies.
1. What this covers
Assets means the files you buy from this shop and download: renders, illustrations, animation JSON, 3D geometry and any other finished file included with an item you have bought. You means the individual or company named on the order.
Every item carries this licence. Buying one item, twelve items or a whole pack changes the price and never the rights: price follows the size of your selection, not the breadth of what you may do with it.
2. The grant
Once your order is paid, you are granted a royalty-free, worldwide, perpetual, non-exclusive, non-transferable licence to use the Assets in the ways set out in section 3.
Perpetual means it does not expire and never needs renewing. If an item is later withdrawn from sale, or this shop closes altogether, your licence to what you already bought is unaffected.
The licence is to you. If you bought as a company it covers your employees and contractors while they work on that company's own projects, and ends for them when that work does. It does not pass to a client, to a subsidiary or to anyone buying your business, except inside a finished product under section 3.
That is a licence to use the files, not a licence to share the account. One account signs in and downloads; the files then go to whoever the paragraph above covers, inside your own organisation. Handing out the sign-in itself is the thing section 4 prohibits.
3. What you may do
- Use the Assets in unlimited personal and commercial projects.
- Modify, recolour, retime, remix and combine them with other work.
- Embed them in websites, apps, games, video, print, presentations and client work.
- Distribute them without limit as part of a finished product, including a product you sell. There is no cap on copies, seats, impressions or end users.
- Publish without credit. No attribution is required, on any use, ever. It is welcome and it is never a condition.
Client work. You may use an Asset in work you deliver to a client, and your client may use the finished piece freely. If the client wants the Asset itself, on its own, to reuse on other projects, they need their own licence.
4. What you may not do
- Redistribute, resell, sublicense, rent or give away an Asset itself, or a version of it changed only trivially.
- Upload an Asset to another asset marketplace, icon site, template shop, stock library or free-asset aggregator.
- Sell an Asset as the product: print-on-demand, NFT mints, sticker packs, clip-art bundles, wallpaper apps or anything else where the Asset is what the buyer is paying for.
- Register an Asset, modified or not, as a trademark, logo or brand identity. Section 6 covers the separate rules on items that depict somebody else's mark.
- Use the files as training data for machine-learning or generative models, or supply them to anyone else for that purpose.
- Share your download links, your account or your library with anyone section 2 does not cover.
5. The test
Section 4 is one idea written six ways, and the idea is this: is the Asset a component of your product, or is it the product? Component is fine. The product is not licensed.
The last one is the case people ask about most. Selling a template is fine; selling a template whose contents are these Assets is redistribution with a wrapper on it.
6. Third-party marks
Some items depict a company's logo, because the mark is the subject of the illustration rather than decoration on it. Nothing in this shop is made, endorsed, sponsored or approved by the companies whose marks are shown, and buying an item grants you nothing in the mark itself. This licence covers the artwork, and only the artwork; the mark stays with its owner, and their own brand guidelines still govern what you may do with it.
In practice that narrows section 3 for those items only: you may show the mark, you may not adopt it. Using one to identify your own product, service or company is outside this licence whatever section 3 says, and it is the brand owner rather than this shop who decides where that line sits.
If you own a mark shown here and want an item taken down, ask and it comes down. An item can be withdrawn from sale without being deleted, so nothing has to be argued about first: it leaves the picker, the pack pages, the sitemap and the search index, and anyone who already bought it keeps what they paid for.
7. What ships, and what does not
Every item ships finished files only. No editable master is ever included: no scene file, no layered source, no template, no motion-program library. Each item page lists the formats and the file count for that item before you buy, and that list is what arrives.
This is a property of the product, not a tier to upgrade out of. There is no version of any item that includes its master.
8. When a licence ends
It ends in these cases, and no others:
- You breach section 4. The licence to the affected Assets terminates, and you must stop using them and delete your copies. Anything already published inside a finished product before the breach stays licensed.
- Your order is refunded. A refund revokes the entitlement it paid for, and every download path checks that. You must stop using those Assets and delete your copies. The refund policy says when a refund is available.
- Payment is reversed. A chargeback, a payment dispute decided against the order or any other reversal of the money has the same effect as a refund, whoever started it. Listed separately because a reversal is not a refund, and an unpaid order is not a licensed one.
An item leaving the shop is not one of those cases. Items are withdrawn from sale from time to time, and that never touches a licence already bought.
9. No warranty, and the limit of liability
The Assets are provided as they are. They are not warranted to be fit for any particular purpose, to be error-free or to work in any specific piece of software, and no warranty is given that using one will not infringe somebody's rights. Section 6 is the specific case of that, and the one worth reading twice.
So far as the law allows, liability for any claim arising out of this licence is limited to what you paid for the Assets the claim concerns. Nothing here limits liability that cannot be limited by law.
10. Changes, and the rest of the paperwork
- This licence can change, and a change applies to future orders only. What you already bought stays under the licence published on the day you bought it.
- The sale itself, including who you contract with and how a dispute is handled, is covered by the terms of sale. Polar is the merchant of record for every purchase.
- Commissioned work is not sold under this licence. An exclusive commission is a different instrument, with its own wording agreed before the work starts.